While it captures the essence of early internet culture, some players have criticized its portrayal as overly simplistic or outdated, failing to fully capture the nuances of modern digital interactions. The game explores themes of relationships, friendship, love, and the complexities of online communication. Either way, the mechanic helps convey the themes of the game very well. This has a payoff by the end that can either pull your heartstrings or make you mad at the main character that is chatting with Emily. You can just hit random keys and a predetermined dialogue would start appearing as if you were the one typing it in the chatbox. It can also be a bit repetitive because you are not really typing anything. However, one common criticism revolves around the limited impact of these choices on the overall narrative, leading to a feeling of predetermined outcomes. Players navigate through different chapters, representing high school years, and make choices that shape the storyline. From innocent moments like deciding if you really are going to spend the time snooping through someone’s profile and memorizing every detail to give the right responses to make them like you more, to more character-defining ones like deciding whether or not to pretend to be someone else in order to get private information.“Emily is Away” offers a chat-based interface that emulates early 2000s instant messaging platforms. One of the best things about the game is the way it holds a mirror up to you. Conversations in real life do take time and getting responses instantly after sending a message would break the feeling that there’s a real person on the other end. On the other hand, that’s essentially the point. A lot of that downtime is spent browsing through everyone’s individual profiles, but when things are picking up and you’re ready to find out what happens next, it sometimes feels like the pacing is stuck to a fixed speed that’s a little slower than you want it to be. Because of the nature of messaging someone over Facebook, there’s always a little bit of downtime between sending your message and getting a response. That said, you can definitely feel its length at times. You can tell a lot about a person and how they’re feeling depending on if they use :), xD, or p in any given conversation.Įmily is Away <3 is the longest in the series around 2 to 3 hours, but it definitely has the most to say and has the most in-game content. Each moment feels like an important character moment as a result which had me more invested in the characters and my relationships with them.īecause of all that, it’s a game about over-analyzing the periods at the end of sentences and the pauses between “Evelyn is typing…” or the far worse “Evelyn is deleting…” While there’s no voice acting in the game, each character is really well written and unique in the way they type and come across. Now, you have no idea if being more compatible with your girlfriend’s best friend in the eyes of a Facenook relationship quiz will have a lasting effect on your relationship or the story as a whole. Are you looking for a relationship? Just friends? Parties? Will you tell everyone the secrets you were told? It wasn’t clear until the end of the game just how many branching paths there are, but trust me, there are plenty.Įmily is Away <3 dropped the “Emily will remember that” and “you chose to do this or that” text from previous games in the service of a more immersive experience that I personally preferred. Who you talk to in your small group of friends and how you talk to them changes the story during a handful of key moments. After that, the plot is sort of up to the player.
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